Wednesday, May 27, 2009

Kingdom Keepers, The: Disney After Dark


Kingdom Keepers, The: Disney After Dark
In this fantastical thriller, five young teens tapped as models for theme park "guides" find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI--which stands for both Disney Host Interactive and Daylight Hologram Imaging--Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming?
 
Finn's confusion only increases when he encounters Wayne, an elderly Imagineer who tells him that the park is in grave danger. Led by the scheming witch, Maleficent, a mysterious group of characters called the Overtakers is plotting to destroy Disney's beloved realm, and maybe more.
 
This gripping high-tech tale will thrill every kid who has ever dreamed of sneaking into Walt Disney World after hours and wondered what happens at night, when the park is closed.

Customer Review: A Little Lackluster
I've wanted to read THE KINGDOM KEEPERS for some time. I'd had it on my bookshelf -- waiting patiently to be read -- for about a year, and finally I picked it up and polished it off. I must say that I think I was a bit disappointed after I was finished. The story is interesting, and the characters aren't exactly boring, but it seems like Ridley Pearson missed out on an incredible opportunity to write something truly amazing and yes, magic. The story centers around a boy named Finn, who after being filmed as a holographic guide for Walt Disney World, finds that when he sleeps, he crosses over to Disney World in the form of his holographic self. While there, he and four other guides find out that the park is in danger from the evil Overtakers, who are plotting to take over Disney World. What ensues is a wild romp throughout the many rides and hidden places of the theme park, with the kids battling it out with evil along the way. I think where Pearson missed the boat is in the action sequences. His dialogue is pretty spot-on with the writing technique, but when it comes to those action scenes, he really gets confusing. Random tidbits of information are thrown in around an exciting chase. Or suddenly, we have to find out about some girl's outfit as she's fighting evil in terror. I found myself having a hard time following what exactly was happening, and wishing that it could have been a little clearer or more concise maybe. It also seems like a lot of time is spent outside Disney World in the story, when the theme park is where I wanted to see more action happen. Of course, the kids have to go home at some point, but it still would have been more interesting to read about them in other places of the Magic Kingdom. After all's said and done though, it wasn't a terrible book -- and it didn't take too long to read either. Younger kids will have a lot of fun with it, but for me, it just didn't quite cut it. Here's hoping that book two steps it up a notch.
Customer Review: A Disney Adventure
Five kids auditioned to be DHI's in Walt Disney World. DHI stands for Disney Host Interactive and Daylight Hologram Imaging. The kid's record sayings and then holograms are made of them. The Hologram's job is to go around the park and help guests. Everything is going okay until the kids start waking up in Disney World. At first the think they are just dreaming, but when one of them gets burned by a laser in a pirate attak at night, he has a scar in the morning in the same exact place. They find out that they are to solve a fable and stop the overtakers. Overtakers are Mechanical robots from the rides that want to take over Disney world. They found out that Maleficent, from Sleeping Beauty, is their leader. This book was great. I give it a 8.5 out of 10 stars. Each chapter ends with a cliffhanger which made me want to read more. The fable that the kids were solving had to do with Walt Disney. He told a story to one of his worker's, and the worker told the kids. Walt Disney changed the name of the fable and the kids were supposed to find out why. I liked this part best, because there was a story inside of a story. I would suggest this book to anyone.


The Science of Disney Imagineering: Levers & Pulleys Classroom Edition [Interactive DVD]
How do Imagineers make elephants fly? Actually, it's simple...simple machines, that is! Here, the Imagineers give a new look at how levers and pulleys were utilized to create attractions such as Dumbo the Flying Elephant and Soarin' Over California. Students will see how levers and pulleys make work easier by either multiplying or redirecting the effort we put into them. They will identify the two forces involved in using a machine and learn to calculate mechanical advantage, given effort and resistance. Each Imagineering DVD includes a bonus try it yourself experiement, an interactive activity to reinforce key learnings, Public Performance Rights and printable educator's guide.

Walt Disney believed, If you can dream it, you can do it, and that belief is at the core of Disney Imagineering; the place where imagination meets engineering. Imagineers use science to create and build unique attractions that delight Disney guests around the globe. This all-new series uses roller coasters, stunt shows, animatronics, and other irresistible examples to break down scientific principles in a way that is accessible for all learners. Just imagine what you could do if the whole world was your toolbox!

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